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The Future of Journalism: Blog tasks

  Part 1: Clay Shirky lecture 1) Why does Clay Shirky argue that 'accountability journalism' is so important and what example does he give of this? Because   accountability journalism is shirking and he mentions that these changes to the print industry are irreversible rather being cyclic by going in circle and waiting for the next go around. 2) What does Shirky say about the relationship between newspapers and advertisers? Which websites does he mention as having replaced major revenue-generators for newspapers (e.g. jobs, personal ads etc.)? He states that advertisers were being forced to overpay for the services they receive  because there weren't  many alternatives for reaching people with display advertisements and the example was Xerox PARC. 3) Shirky talks about the 'unbundling of content'. This means people are reading newspapers in a different way. How does he suggest audiences are consuming news stories in the digital age? He says people read newspapers in

Newspapers: The Decline In Print Media

  Blog tasks: The decline in print media Part 1: Ofcom report into news consumption 2022 1) Look at the headlines from the report on page 6. Pick three that you think are interesting and bullet point them here. Why did you pick those three in particular?   2) Look at the overall summary for adults on pages 7-8. What are the key points on newspapers?  3) Look at the statistics on page 13. What do you notice about newspapers and how has it changed in recent years? 4) Now look at the age demographics for news consumption on page 16. What age demographic groups are most and least likely to read newspapers and what are the percentages?  5) Look at the newspaper-specific data on page 36. Which are the most popular newspaper titles?  6) Now look at the total newspaper reach of print and online on page 39. How has this decreased over the last three years? Part 2: Factsheet - The death of print media Go to our Media Factsheet archive and open  Factsheet 165: The death of print media . Our Media

Videogames: Final index

  Your Videogames final index should include the following: 1)  Videogames: Henry Jenkins - fandom and participatory culture 2)  Videogames: The Sims FreePlay - Language & Representation 3)  Videogames: The Sims FreePlay part 2 - Audience & Industries 4)  Learner response: OSP assessment 5)  Videogames: Women in videogames &  Further feminist theory 6)  Videogames: Horizon Forbidden West - Language & Representations 7) Videogames: Horizon Forbidden West - Audience & Industries

The Sims FreePlay CSP - Language & Representations blog tasks

1) How is the game constructed? The much awaited release of Legend of Zelda: Breath of the Wild swiftly filled the horizon 2) What audience is this game targeting? They preferred the Sims 3 more as it contained more of the fantasy aspect in them which is why they enjoyed that more than the sims 4. 3) What audience pleasures does the game provide? Aloy is presented as a skillful and nimble figure who alternates between sliding, climbing, and employing new equipment like a grappling hook and paraglider. Her movement is described as ultra-fluid. 4) How does the game encourage in-app purchases? Although I don't like the Sims series, it seems like they made some mistakes in trying to make it more realistic people seem unhappy that it is too similar to life. Representation reading Read  this Forbes article on gender and racism in The Sims franchise  and answer the following questions: 1) How realistic does The Sims intend to be? Their purpose is to showcase their game and updates to the

Videogames: Women in videogames & Further feminist theory

  Women and videogames: blog tasks Work through the following blog tasks to complete our work on women in videogames and further feminist theory. Part 1: Reading - Is Female Representation in Video Games Finally Changing? Read  this short Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in videogames and w hat percentage of the video game audience is female? Historically, women have been portrayed in video games as either sexualized objects or damsels in distress roles that are conventional and restrictive. 2) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? 3) Do you agree with the idea that audiences reject media products if they feel they are misrepresented within them? Though not all of them, I believe that women will be the majority of those who reject media items due to misrepresentations. And now read  t

Videogames: Horizon Forbidden West - Language & Representations

  Language Introduction 1) Why does Guerrilla Games have 'a serious case of bad timing'?  The much awaited release of Legend of Zelda: Breath of the Wild swiftly filled the horizon. 2) What is the narrative for the original game Horizon Zero Dawn?  The games are set a millennium after the majority of humanity was wiped off by rogue machines.  3) How is the central character Aloy described?  Aloy is presented as a skillful and nimble figure who alternates between sliding, climbing, and employing new equipment like a grappling hook and paraglider. 4) What is the narrative and setting for sequel Horizon Forbidden West? The first game took place across a terraformed Colorado.  5) What does the review say about animation and graphics? It observes that despite its attractive appearance, Forbidden West's gameplay offers intense and fulfilling fighting. 6) What do we learn about the gameplay and activities in Horizon Forbidden West? Aloy moves with such fluidity as she skillfully s

Videogames: Henry Jenkins - fandom and participatory culture

  Henry Jenkins - fandom blog tasks 1) What is the definition of a fan? An acronym for "fanatic," but a more modest definition of "fan" than "fanatic"; a fan is a person who enjoys a certain culture. 2) What the different types of fan identified in the factsheet? 3) What makes a ‘fandom’? The group of individuals who have a common interest and enthusiasm for their depictions of the subject 4) What is Bordieu’s argument regarding the ‘cultural capital’ of fandom? It gives the fan status and symbolic power, particularly inside their fandom. 5) What examples of fandom are provided on pages 2 and 3 of the factsheet? Rituals and participation 6) Why is imaginative extension and text creation a vital part of digital fandom? It increases the product's appeal and fan base, and it may also have an impact on the producers' decisions about how best to proceed with the product. Henry Jenkins - degree-level reading 1) There is an important quote on the first pa